![]() Center of mass and center of thrust both play a huge role in determining the overall stability of a launch, but these can be somewhat abated by implementing RCS functionality into the design. Maintaining balance after take-off is one of the best ways to prevent your craft from rattling itself to death like some aging laundromat dryer. Keeping track of figures such as headings, turn altitudes, and tonnage will help identify the weak links (and potential points of failure) in your flights. ![]() Committing to an eastward gravity turn at, say, 6,000 feet instead of the 10,000 suggested by the tutorial, dramatically increased my craft’s distance from Kerbin, putting me on an early-game path towards the Mun’s orbit. ![]() Rocketry is ultimately a numbers game, and when, where, and by how much you tweak every little thing can have enormous impact on the journey of your vehicle. There, you’ll learn about how to build semi-functional rockets, the absolute basic principles of aerodynamics, and get a primer on how to reliably enter exit orbit. If you’re more keen on learning through trial and error, it’s still worth checking out the first two modules. Kerbal Space Program 2’s tutorials cover space flight 101. Kerbal Space Program 2 is so vast in scope and scale, it’s likely that your first run of rocket launches, no matter how modest the mission, will fail in some way. Play the tutorial, even if you don't think you need to
0 Comments
Leave a Reply. |